infoTECH Feature

February 27, 2014

Aricent Utilizes ARM Mali GPU Compute Technology to Build High Efficiency Video Codecs

Aricent (News - Alert) has announced that it will soon develop HEVC (H.265) codecs that will make use of less power and bandwidth, while delivering an Ultra HD video experience to users. To make this happen, Aricent will utilize ARM (News - Alert) Mali Graphics Processing Units (GPUs) and parallel computing technology.

With the help of computational capabilities of the ARM Mali-T600 GPU implementation, Aricent can easily release a substantial portion of the CPU load to the GPU, and this enables a large reduction in power consumption during HEVC computation. With the new high efficiency video codecs (HEVC), silicon vendors can easily build 4K Ultra HD video solutions.

“ARM continuously strives to deliver high performance platforms that consume less power while meeting the ever increasing computational needs of modern multimedia solutions. Our HEVC solution leverages ARM Mali GPU Compute in concert with NEON optimizations on the ARM Cortex-A multi-core CPU to make Ultra HD video content streaming a reality,” said Giri KK, Vice President of Engineering at Aricent. 

Aricent’s HEVC solution offers many utilities to users such as allowing integration with multi-screen adaptive streaming engines including HLS (HTTP Live Streaming) or MPEG-DASH (Moving Picture Expert Group-Dynamic Adaptive Streaming over HTTP). This integration allows streaming of Ultra HD content and further enables content providers to provide an extraordinary user experience by combining ability of HEVC to encode the Ultra HD content with a very high compression ratio at low bandwidth, with adaptive streaming.

“Aricent’s HEVC solution allows semiconductor companies to quickly integrate this next generation codec in their power optimized reference designs for multiple segments such as mobile devices, consumer electronics, and automotive,” Giri added. 

Aricent is a strategic supplier to the world’s leading consumer electronics and mobile device manufacturers, with its software shipped in more than 400 million devices.




Edited by Cassandra Tucker
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