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Online gaming market size to grow by USD 46.59 billion from 2021 to 2026: Growth driven by rising popularity of e-sports - Technavio
[March 22, 2023]

Online gaming market size to grow by USD 46.59 billion from 2021 to 2026: Growth driven by rising popularity of e-sports - Technavio


NEW YORK, March 22, 2023 /PRNewswire/ -- The online gaming market is forecasted to grow by USD 46.59 billion from 2021 to 2026. Moreover, the growth momentum will accelerate at a CAGR of 12.27% during the forecast period, according to Technavio. The rising popularity of e-sports is driving the market growth. Numerous gamers across the world participate in video game competitions such as e-sports tournaments. These tournaments also attract a large number of viewers. Some of the popular e-sports tournaments include The League of Legends World Championship and Federation Internationale de Football Association (FIFA) Interactive World Cup. Each participating country has an association that organizes tournaments. Many people watch these tournaments through online streaming platforms. Most vendors are expected to offer e-sports services, with the rising popularity of e-sports. These factors will fuel the growth of the global online gaming market during the forecast period. To know learn more about the market, request a sample report.

Online gaming market 2022-2026: Scope

The online gaming market report also covers the following areas:

Online gaming market 2022-2026: Segmentation analysis

  • Type 
    • MMO
    • Casual
    • Digital console
  • Geography 
    • North America
    • Europe
    • APAC
    • Middle East And Africa
    • South America

Online gaming market 2022-2026: Segmentation highlights

  • The online gaming market growth by the MMO segment will be significant. The increasing popularity of massively multiplayer online (MMO) games is driving the growth of this segment. MMO games refer to online games that have numerous players, ranging from a few hundred to thousands, playing on the same server. Some popular MMO games include Fortnite and Clash of Clans. In addition, developers of MMO games are creating new genres for this segment. These factors will drive the growth of the MMO segment during the forecast period.
  • APAC will account for 51% of the market's growth during the forecast period. China, South Korea, and Japan are the key contributors to the online gaming market in APAC. Moreover, market growth in this region will be faster than the growth of the market in other regions. APAC is considered a hub for professional gamers. The increasing penetration of e-sports in developing countries will contribute to the regional market during the forecast period. The popularity of online video games in Southeast Asia and the expansion of broadband connectivity will also drive the online gaming market growth in APAC during the forecast period.

Online gaming market 2022-2026: Market challenges

The infrastructural requirements are likely to impede the growth of the online gaming market during the forecast period. Many developing countries do not have fast and reliable internet connections. Moreover, internet service providers do not find it financially viable to expand into the rural areas of these countries. Therefore, it is difficult to adopt cloud gaming services in such countries. The absence of a high-speed Internet connection can lead to issues such as loss of frames and latency are expected, which can make online multiplayer games unplayable. These factors will pose a threat to the growth of the market during the forecast period.

To know about other challenges - Download a sample now!

Online gaming market 2022-2026: Vendor analysis

Activision Blizzard Inc., Alphabet Inc., Apple Inc., ArkGames, BANDAI NAMCO ENTERTAINMENT EUROPE S.A.S., Capcom Co. Ltd., Electronic Arts Inc., GREE Inc., Microsoft Corp., NetEase Inc., NEXON America Inc., Nintendo Co. Ltd., PopReach Corp., Riot Games Inc., Sega Corp, Sony Group Corp., Square Enix Holdings Co. Ltd., Take Two Interactive Software Inc., Ubisoft Entertainment, and ZeptoLab UK Ltd. are some of the major market participants.

Online gaming market 2022-2026: Key Highlights

What are the key data covered in this online gaming market report?

  • CAGR of the market during the forecast period 2022-2026
  • Detailed information on factors that will drive online gaming market growth during the next five years
  • Precise estimation of the online gaming market size and its contribution to the parent market
  • Accurate predictions on upcoming trends and changes in consumer behavior
  • The growth of the online gaming industry across APAC, MEA, North America, South America, and Europe
  • A thorough analysis of the market's competitive landscape and detailed information on vendors
  • Comprehensive details of factors that will challenge the growth of online gaming market vendors

Why buy?

  • Add credibility to strategy
  • Analyzes competitor's offerings
  • Get a holistic view of the market

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Related Reports:

  • The mobile gaming market size is predicted to surge by USD 66.43 billion from 2021 to 2026 at an accelerating CAGR of 12.26%. The popularity of multiplayer mobile games is notably driving the market growth, although factors such as the growth of alternative gaming platforms may impede the market growth. View summary of the report!
  • The cloud gaming market size is expected to increase by USD 5.73 billion from 2021 to 2026 at an accelerating CAGR of 31.13%. The cost savings and quick onboarding is notably driving the market growth, although factors such as infrastructural requirements may impede the market growth. View summary of the report!

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Online Gaming Market Scope

Report Coverage

Details

Base year

2021

Forecast period

2022-2026

Growth momentum & CAGR

Accelerate at a CAGR of 12.27%

Market growth 2022-2026

USD 46.59 billion

Market structure

Fragmented

YoY growth (%)

8.22

Regional analysis

APAC, MEA, North America, South America, and Europe

Performing market contribution

APAC at 51%

Key consumer countries

US, China, Japan, South Korea, and Germany

Competitive landscape

Leading companies, competitive strategies, consumer engagement scope

Key companies profiled

Activision Blizzard Inc., Alphabet Inc., Apple Inc., ArkGames, BANDAI NAMCO ENTERTAINMENT EUROPE S.A.S., Capcom Co. Ltd., Electronic Arts Inc., GREE Inc., Microsoft Corp., NetEase Inc., NEXON America Inc., Nintendo Co. Ltd., PopReach Corp., Riot Games Inc., Sega Corp, Sony Group Corp., Square Enix Holdings Co. Ltd., Take Two Interactive Software Inc., Ubisoft Entertainment, and ZeptoLab UK Ltd.

Market dynamics

Parent market analysis, market growth inducers and obstacles, fast-growing and slow-growing segment analysis, COVID-19 impact and recovery analysis and future consumer dynamics, and market condition analysis for the forecast period

Customization purview

If our report has not included the data that you are looking for, you can reach out to our analysts and get segments customized.


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Table of contents:

1 Executive Summary

  • 1.1 Market overview
    • Exhibit 01: Executive Summary – Chart on Market Overview
    • Exhibit 02: Executive Summary – Data Table on Market Overview
    • Exhibit 03: Executive Summary – Chart on Global Market Characteristics
    • Exhibit 04: Executive Summary – Chart on Market by Geography
    • Exhibit 05: Executive Summary – Chart on Market Segmentation by Type
    • Exhibit 06: Executive Summary – Chart on Incremental Growth
    • Exhibit 07: Executive Summary – Data Table on Incremental Growth
    • Exhibit 08: Executive Summary – Chart on Vendor Market Positioning

2 Market Landscape

  • 2.1 Market ecosystem
    • Exhibit 09: Parent market
    • Exhibit 10: Market Characteristics

3 Market Sizing

  • 3.1 Market definition
    • Exhibit 11: Offerings of vendors included in the market definition
  • 3.2 Market segment analysis 
    • Exhibit 12: Market segments
  • 3.3 Market size 2021
  • 3.4 Market outlook: Forecast for 2021-2026 
    • Exhibit 13: Chart on Global - Market size and forecast 2021-2026 ($ billion)
    • Exhibit 14: Data Table on Global - Market size and forecast 2021-2026 ($ billion)
    • Exhibit 15: Chart on Global Market: Year-over-year growth 2021-2026 (%)
    • Exhibit 16: Data Table on Global Market: Year-over-year growth 2021-2026 (%)

4 Five Forces Analysis

  • 4.1 Five forces summary
    • Exhibit 17: Five forces analysis - Comparison between 2021 and 2026
  • 4.2 Bargaining power of buyers 
    • Exhibit 18: Bargaining power of buyers – Impact of key factors in 2021 and 2026
  • 4.3 Bargaining power of suppliers 
    • Exhibit 19: Bargaining power of suppliers – Impact of key factors in 2021 and 2026
  • 4.4 Threat of new entrants 
    • Exhibit 20: Threat of new entrants – Impact of key factors in 2021 and 2026
  • 4.5 Threat of substitutes 
    • Exhibit 21: Threat of substitutes – Impact of key factors in 2021 and 2026
  • 4.6 Threat of rivalry
    • Exhibit 22: Threat of rivalry – Impact of key factors in 2021 and 2026
  • 4.7 Market condition
    • Exhibit 23: Chart on Market condition - Five forces 2021 and 2026

5 Market Segmentation by Type

  • 5.1 Market segments
    • Exhibit 24: Chart on Type - Market share 2021-2026 (%)
    • Exhibit 25: Data Table on Type - Market share 2021-2026 (%)
  • 5.2 Comparison by Type
    • Exhibit 26: Chart on Comparison by Type
    • Exhibit 27: Data Table on Comparison by Type
  • 5.3 MMO - Market size and forecast 2021-2026 
    • Exhibit 28: Chart on MMO - Market size and forecast 2021-2026 ($ billion)
    • Exhibit 29: Data Table on MMO - Market size and forecast 2021-2026 ($ billion)
    • Exhibit 30: Chart on MMO - Year-over-year growth 2021-2026 (%)
    • Exhibit 31: Data Table on MMO - Year-over-year growth 2021-2026 (%)
  • 5.4 Casual - Market size and forecast 2021-2026 
    • Exhibit 32: Chart on Casual - Market size and forecast 2021-2026 ($ billion)
    • Exhibit 33: Data Table on Casual - Market size and forecast 2021-2026 ($ billion)
    • Exhibit 34: Chart on Casual - Year-over-year growth 2021-2026 (%)
    • Exhibit 35: Data Table on Casual - Year-over-year growth 2021-2026 (%)
  • 5.5 Digital console - Market size and forecast 2021-2026 
    • Exhibit 36: Chart on Digital console - Market size and forecast 2021-2026 ($ billion)
    • Exhibit 37: Data Table on Digital console - Market size and forecast 2021-2026 ($ billion)
    • Exhibit 38: Chart on Digital console - Year-over-year growth 2021-2026 (%)
    • Exhibit 39: Data Table on Digital console - Year-over-year growth 2021-2026 (%)
  • 5.6 Market opportunity by Type 
    • Exhibit 40: Market opportunity by Type ($ billion)

6 Customer Landscape

  • 6.1 Customer landscape overview 
    • Exhibit 41: Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria

7 Geographic Landscape

  • 7.1 Geographic segmentation 
    • Exhibit 42: Chart on Market share by geography 2021-2026 (%)
    • Exhibit 43: Data Table on Market share by geography 2021-2026 (%)
  • 7.2 Geographic comparison 
    • Exhibit 44: Chart on Geographic comparison
    • Exhibit 45: Data Table on Geographic comparison
  • 7.3 APAC - Market size and forecast 2021-2026 
    • Exhibit 46: Chart on APAC - Market size and forecast 2021-2026 ($ billion)
    • Exhibit 47: Data Table on APAC - Market size and forecast 2021-2026 ($ billion)
    • Exhibit 48: Chart on APAC - Year-over-year growth 2021-2026 (%)
    • Exhibit 49: Data Table on APAC - Year-over-year growth 2021-2026 (%)
  • 7.4 North America - Market size and forecast 2021-2026 
    • Exhibit 50: Chart on North America - Market size and forecast 2021-2026 ($ billion)
    • Exhibit 51: Data Table on North America - Market size and forecast 2021-2026 ($ billion)
    • Exhibit 52: Chart on North America - Year-over-year growth 2021-2026 (%)
    • Exhibit 53: Data Table on North America - Year-over-year growth 2021-2026 (%)
  • 7.5 Europe - Market size and forecast 2021-2026 
    • Exhibit 54: Chart on Europe - Market size and forecast 2021-2026 ($ billion)
    • Exhibit 55: Data Table on Europe - Market size and forecast 2021-2026 ($ billion)
    • Exhibit 56: Chart on Europe - Year-over-year growth 2021-2026 (%)
    • Exhibit 57: Data Table on Europe - Year-over-year growth 2021-2026 (%)
  • 7.6 South America - Market size and forecast 2021-2026 
    • Exhibit 58: Chart on South America - Market size and forecast 2021-2026 ($ billion)
    • Exhibit 59: Data Table on South America - Market size and forecast 2021-2026 ($ billion)
    • Exhibit 60: Chart on South America - Year-over-year growth 2021-2026 (%)
    • Exhibit 61: Data Table on South America - Year-over-year growth 2021-2026 (%)
  • 7.7 Middle East and Africa - Market size and forecast 2021-2026 
    • Exhibit 62: Chart on Middle East and Africa - Market size and forecast 2021-2026 ($ billion)
    • Exhibit 63: Data Table on Middle East and Africa - Market size and forecast 2021-2026 ($ billion)
    • Exhibit 64: Chart on Middle East and Africa - Year-over-year growth 2021-2026 (%)
    • Exhibit 65: Data Table on Middle East and Africa - Year-over-year growth 2021-2026 (%)
  • 7.8 US - Market size and forecast 2021-2026 
    • Exhibit 66: Chart on US - Market size and forecast 2021-2026 ($ billion)
    • Exhibit 67: Data Table on US - Market size and forecast 2021-2026 ($ billion)
    • Exhibit 68: Chart on US - Year-over-year growth 2021-2026 (%)
    • Exhibit 69: Data Table on US - Year-over-year growth 2021-2026 (%)
  • 7.9 China - Market size and forecast 2021-2026 
    • Exhibit 70: Chart on China - Market size and forecast 2021-2026 ($ billion)
    • Exhibit 71: Data Table on China - Market size and forecast 2021-2026 ($ billion)
    • Exhibit 72: Chart on China - Year-over-year growth 2021-2026 (%)
    • Exhibit 73: Data Table on China - Year-over-year growth 2021-2026 (%)
  • 7.10 Japan - Market size and forecast 2021-2026 
    • Exhibit 74: Chart on Japan - Market size and forecast 2021-2026 ($ billion)
    • Exhibit 75: Data Table on Japan - Market size and forecast 2021-2026 ($ billion)
    • Exhibit 76: Chart on Japan - Year-over-year growth 2021-2026 (%)
    • Exhibit 77: Data Table on Japan - Year-over-year growth 2021-2026 (%)
  • 7.11 Germany - Market size and forecast 2021-2026 
    • Exhibit 78: Chart on Germany - Market size and forecast 2021-2026 ($ billion)
    • Exhibit 79: Data Table on Germany - Market size and forecast 2021-2026 ($ billion)
    • Exhibit 80: Chart on Germany - Year-over-year growth 2021-2026 (%)
    • Exhibit 81: Data Table on Germany - Year-over-year growth 2021-2026 (%)
  • 7.12 South Korea - Market size and forecast 2021-2026 
    • Exhibit 82: Chart on South Korea - Market size and forecast 2021-2026 ($ billion)
    • Exhibit 83: Data Table on South Korea - Market size and forecast 2021-2026 ($ billion)
    • Exhibit 84: Chart on South Korea - Year-over-year growth 2021-2026 (%)
    • Exhibit 85: Data Table on South Korea - Year-over-year growth 2021-2026 (%)
  • 7.13 Market opportunity by geography 
    • Exhibit 86: Market opportunity by geography ($ billion)

8 Drivers, Challenges, and Trends

  • 8.1 Market drivers
  • 8.2 Market challenges
  • 8.3 Impact of drivers and challenges 
    • Exhibit 87: Impact of drivers and challenges in 2021 and 2026
  • 8.4 Market trends

9 Vendor Landscape

  • 9.1 Overview
  • 9.2 Vendor landscape
    • Exhibit 88: Overview on Criticality of inputs and Factors of differentiation
  • 9.3 Landscape disruption
    • Exhibit 89: Overview on factors of disruption
  • 9.4 Industry risks
    • Exhibit 90: Impact of key risks on business

10 Vendor Analysis

  • 10.1 Vendors covered
    • Exhibit 91: Vendors covered
  • 10.2 Market positioning of vendors 
    • Exhibit 92: Matrix on vendor position and classification
  • 10.3 Alphabet Inc.
    • Exhibit 93: Alphabet Inc. - Overview
    • Exhibit 94: Alphabet Inc. - Business segments
    • Exhibit 95: Alphabet Inc. - Key news
    • Exhibit 96: Alphabet Inc. - Key offerings
    • Exhibit 97: Alphabet Inc. - Segment focus
  • 10.4 Apple Inc.
    • Exhibit 98: Apple Inc. - Overview
    • Exhibit 99: Apple Inc. - Business segments
    • Exhibit 100: Apple Inc. - Key news
    • Exhibit 101: Apple Inc. - Key offerings
    • Exhibit 102: Apple Inc. - Segment focus
  • 10.5 BANDAI NAMCO ENTERTAINMENT EUROPE S.A.S. 
    • Exhibit 103: BANDAI NAMCO ENTERTAINMENT EUROPE S.A.S. - Overview
    • Exhibit 104: BANDAI NAMCO ENTERTAINMENT EUROPE S.A.S. - Product / Service
    • Exhibit 105: BANDAI NAMCO ENTERTAINMENT EUROPE S.A.S. - Key offerings
  • 10.6 Electronic Arts Inc.
    • Exhibit 106: Electronic Arts Inc. - Overview
    • Exhibit 107: Electronic Arts Inc. - Product / Service
    • Exhibit 108: Electronic Arts Inc. - Key offerings
  • 10.7 GREE Inc.
    • Exhibit 109: GREE Inc. - Overview
    • Exhibit 110: GREE Inc. - Product / Service
    • Exhibit 111: GREE Inc. - Key offerings
  • 10.8 Microsoft Corp.
    • Exhibit 112: Microsoft Corp. - Overview
    • Exhibit 113: Microsoft Corp. - Business segments
    • Exhibit 114: Microsoft Corp. - Key news
    • Exhibit 115: Microsoft Corp. - Key offerings
    • Exhibit 116: Microsoft Corp. - Segment focus
  • 10.9 NEXON America Inc.
    • Exhibit 117: NEXON America Inc. - Overview
    • Exhibit 118: NEXON America Inc. - Business segments
    • Exhibit 119: NEXON America Inc. - Key news
    • Exhibit 120: NEXON America Inc. - Key offerings
    • Exhibit 121: NEXON America Inc. - Segment focus
  • 10.10 PopReach Corp.
    • Exhibit 122: PopReach Corp. - Overview
    • Exhibit 123: PopReach Corp. - Product / Service
    • Exhibit 124: PopReach Corp. - Key offerings
  • 10.11 Sony Group Corp.
    • Exhibit 125: Sony Group Corp. - Overview
    • Exhibit 126: Sony Group Corp. - Business segments
    • Exhibit 127: Sony Group Corp. - Key news
    • Exhibit 128: Sony Group Corp. - Key offerings
    • Exhibit 129: Sony Group Corp. - Segment focus
  • 10.12 Take Two Interactive Software Inc. 
    • Exhibit 130: Take Two Interactive Software Inc. - Overview
    • Exhibit 131: Take Two Interactive Software Inc. - Business segments
    • Exhibit 132: Take Two Interactive Software Inc. - Key offerings
    • Exhibit 133: Take Two Interactive Software Inc. - Segment focus

11 Appendix

  • 11.1 Scope of the report
  • 11.2 Inclusions and exclusions checklist 
    • Exhibit 134: Inclusions checklist
    • Exhibit 135: Exclusions checklist
  • 11.3 Currency conversion rates for US$ 
    • Exhibit 136: Currency conversion rates for US$
  • 11.4 Research methodology
    • Exhibit 137: Research methodology
    • Exhibit 138: Validation techniques employed for market sizing
    • Exhibit 139: Information sources
  • 11.5 List of abbreviations 
    • Exhibit 140: List of abbreviations
About Us

Technavio is a leading global technology research and advisory company. Their research and analysis focus on emerging market trends and provide actionable insights to help businesses identify market opportunities and develop effective strategies to optimize their market positions. With over 500 specialized analysts, Technavio's report library consists of more than 17,000 reports, covering 800 technologies spanning 50 countries. Their client base consists of enterprises of all sizes, including more than 100 Fortune 500 companies. This growing client base relies on Technavio's comprehensive coverage, extensive research, and actionable market insights to identify opportunities in existing and potential markets and assess their competitive positions within changing market scenarios.

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Jesse Maida
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Email: [email protected]
Website: www.technavio.com/

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