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Global Extended Reality Markets, 2020-2030 - Increasing Adoption of 5G & Growing Focus on Gesture-Based ComputingDUBLIN, Dec. 2, 2020 /PRNewswire/ -- The "Extended Reality Market Research Report: By Component, Device Type, User, Delivery Model, Application, Industry - Global Industry Analysis and Growth Forecast to 2030" report has been added to ResearchAndMarkets.com's offering. The global extended reality (XR) market attained a valuation of $18.6 billion in 2019 and is predicted to progress at a CAGR of 48.3% from 2020 to 2030. Additionally, the rising usage of VR and AR technologies by manufacturing companies is further augmenting the expansion of the category. According to the 2020 PricewaterhouseCoopers (PwC) Annual Manufacturing Report, AR technology was adopted by almost 29% of the manufacturing companies in the U.K. till 2019. Globally, the extended reality market recorded the highest growth in North America in 2019. This was the result of the widespread adoption of VR and AR solutions, the existence of prominent market players, and the large-scale adoption of several immersive technologies in multiple industries including mining, construction, and oil and gas industries, for training and development purposes. The Asia-Pacific (APAC) extended reality market is predicted to be very prosperous in the upcoming years, because of the growing internet penetration and the rising adoption of XR solutions by several industries in the emerging economies such as Indonesia, China, and India. Key Topics Covered: Chapter 1. Research Background 1.1 Research Objectives 1.2 Market Definition 1.3 Research Scope 1.4 Key Stakeholders Chapter 2. Research Methodology 2.1 Secondary Research 2.2 Primary Research 2.3 Market Size Estimation 2.4 Data Triangulation 2.5 Currency Conversion Rates 2.6 Assumptions for the Study Chapter 3. Executive Summary 3.1 Voice of Industry Experts/KOLs Chapter 4. Introduction 4.1 Definition of Market Segments 4.1.1 By Component 4.1.1.1 Hardware 4.1.1.2 Software 4.1.1.3 Services 4.1.2 By Device Type 4.1.2.1 Mobile 4.1.2.2 PC 4.1.2.3 Headset 4.1.3 By User 4.1.3.1 Single-user 4.1.3.2 Multi-user 4.1.4 By Delivery Model 4.1.4.1 Consumer engagement 4.1.4.2 Business engagement 4.1.5 By Application 4.1.5.1 VR 4.1.5.2 AR 4.1.5.3 MR 4.1.6 By Industry 4.1.6.1 Retail 4.1.6.2 Education 4.1.6.3 Industrial & manufacturing 4.1.6.4 Healthcare 4.1.6.5 Media & entertainment 4.1.6.6 Gaming 4.1.6.7 Aerospace & defense 4.1.6.8 Others 4.2 Value Chain Analysis 4.3 Market Dynamics 4.3.1 Trends 4.3.1.1 Increasing adoption of 5G 4.3.1.2 Growing focus on gesture-based computing 4.3.2 Drivers 4.3.2.1 Growing penetration of smartphones and connected devices 4.3.2.2 Increasing collaborations among market players 4.3.2.3 Rising adoption of AR and VR 4.3.2.4 Impact analysis of drivers on market forecast 4.3.3 Restraints 4.3.3.1 High initial cost 4.3.3.2 Impact analysis of restraints on market forecast 4.3.4 Opportunities 4.3.4.1 Growing AR/VR market in developing economies 4.3.4.2 Launch of new headsets 4.4 Impact of COVID-19 on Global Extended Reality Market 4.4.1 Current Scenario 4.4.2 COVID-19 Scenario 4.4.3 Future Scenario 4.5 Porter's Five Forces Analysis Chapter 5. Global Market Size and Forecast 5.1 By Component 5.2 By Device Type 5.3 By User 5.4 By Delivery Model 5.5 By Application 5.6 By Industry 5.7 By Region Chapter 6. North America Market Size and Forecast Chapter 7. Europe Market Size and Forecast Chapter 8. APAC Market Size and Forecast Chapter 9. LATAM Market Size and Forecast Chapter 10. MEA Market Size and Forecast Chapter 11. Major Markets For Extended Reality 11.1 U.S. Extended Reality Market Revenue 11.2 U.K. Extended Reality Market Revenue 11.3 Germany Extended Reality Market Revenue 11.4 China Extended Reality Market Revenue 11.5 India Extended Reality Market Revenue 11.6 South Korea Extended Reality Market Revenue Chapter 12. Competitive Landscape 12.1 List of Players and Their Offerings 12.2 Market Share Analysis of Key Players 12.3 Product Benchmarking of Key Players 12.4 Strategic Developments in the Market 12.4.1 Mergers and Acquisitions 12.4.2 Product Launches 12.4.3 Partnerships 12.4.4 Others Chapter 13. Company Profiles 13.1 Business Overview 13.2 Product and Service Offerings 13.3 Key Financial Summary
For more information about this report visit https://www.researchandmarkets.com/r/xewioe Research and Markets also offers Custom Research services providing focused, comprehensive and tailored research. Media Contact: Research and Markets View original content:http://www.prnewswire.com/news-releases/global-extended-reality-markets-2020-2030---increasing-adoption-of-5g--growing-focus-on-gesture-based-computing-301183562.html SOURCE Research and Markets |