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November 09, 2012

Upverter Adds a Host of Critical New Features

Cloud engineering is not a new idea. There are at least two dozen startups and a number of large companies currently converging on it. It has been talked about, and worked on for at least a decade, and yet it remains an unsolved problem. The enterprise migration to the cloud is still in the early stages, but Upverter, a Toronto, Ontario-based company and a cloud-engineering platform, remains large actively designing a community of electrical engineers, the largest open parts library, and the most advanced cloud-based design platform thus far.

The company recently announced the release of a new major version, including a number of much sought after features centered on physical design and prototype manufacturing.

"We believe that we all have the capacity to create revolutionary products. All it takes is aligning our energies towards a common goal. Yet most products don't ship on time -- the friction of collaboration, of communication, of getting access, and of the tools themselves all gets in the way," Zak Homuth, co-founder and chief executive officer at Upverter said in a statement.

"To take the next step in product development, we needed a fresh start. We created Upverter to help take that step; to improve the productivity of design teams, to ship product ahead of schedule," Homuth added.

In addition to previously available collaborative schematic capture, community part maintenance, and design sharing features, Upverter has added a host of critical new features which include;

  • PCB layout, footprint generation, and manufacturing Gerber file export
  • Simulation, design rule checking and verification
  • Prototype manufacturing, bill-of-material management, and order fulfillment
  • Improved part maintenance and the addition of generic parts
  • Improved community exploration and design discovery
  •  Improved net layout and auto-routing features

Upverter is making product design cycles faster, by solving the three most critical problems getting in the way of hardware product companies, namely: Lack of accessibility; less time spent in the tools equals longer lead-times, Obsolete tool pricing; the high upfront costs are prohibitively expensive, Designers are isolated; their lack of community and collaboration slows them down.

Edited by Brooke Neuman

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