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Global VR Gaming Market 2017-2021
[April 06, 2017]

Global VR Gaming Market 2017-2021


LONDON, April 6, 2017 /PRNewswire/ -- About VR Gaming

The virtual reality (VR) can be experienced using a head-mounted display (HMD) or glasses which display 3D experiences as part of their image. Some HMDs and glasses have options for additional sensory input in the form of audio or video. New forms of human-machine interactions are possible through the VR technology.


Download the full report: https://www.reportbuyer.com/product/4796599/



Technavio's analysts forecast the global VR gaming market to grow at a CAGR of 67.03% during the period 2017-2021.

Covered in this report
The report covers the present scenario and the growth prospects of the global VR gaming market for 2017-2021. To calculate the market size, the report explains the market with a detailed forecast of its revenue along with the number of users and the shipment of the hardware.

The market is divided into the following segments based on geography:
- Americas
- APAC
- EMEA

Technavio's report, Global VR Gaming Market 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prspects over the coming years. The report also includes a discussion of the key vendors operating in this market.




Key vendors
- Oculus VR
- Samsung
- HTC
- Google
- Sony
- ZEISS International
- Razer
- FOVE

Other prominent vendors
- Activision Blizzard
- Disney
- Electronic Arts
- AMD (Advanced Micro Devices)
- Facebook
- GoPro
- NVIDIA
- Qualcomm Technologies


Market driver
- Growing awareness of VR gaming.
- For a full, detailed list, view our report

Market challenge
- High price of VR headsets.
- For a full, detailed list, view our report

Market trend
- Growing popularity of 360-degree videos.
- For a full, detailed list, view our report

Key questions answered in this report
- What will the market size be in 2021 and what will the growth rate be?
- What are the key market trends?
- What is driving this market?
- What are the challenges to market growth?
- Who are the key vendors in this market space?
- What are the market opportunities and threats faced by the key vendors?
- What are the strengths and weaknesses of the key vendors?

You can request one free hour of our analyst's time when you purchase this market report. Details are provided within the report.

Methodology
Download the full report: https://www.reportbuyer.com/product/4796599/

About Reportbuyer
Reportbuyer is a leading industry intelligence solution that provides all market research reports from top publishers
http://www.reportbuyer.com

For more information:
Sarah Smith
Research Advisor at Reportbuyer.com
Email: [email protected]
Tel: +44 208 816 85 48
Website: www.reportbuyer.com

To view the original version on PR Newswire, visit:http://www.prnewswire.com/news-releases/global-vr-gaming-market-2017-2021-300436360.html

SOURCE ReportBuyer


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