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Global Animation Software - Information Technology
[February 20, 2017]

Global Animation Software - Information Technology


NEW YORK, Feb. 20, 2017 /PRNewswire/ --This Report analyzes the worldwide markets for Animation Software in US$ Thousand. The Global market is also analyzed by the following Segments: 3D Animation Software, and 2D Animation Software. The report provides separate comprehensive analytics for the US, Canada, Japan, Europe, Asia-Pacific, Latin America, and Rest of World.

Read the full report: http://www.reportlinker.com/p04707111-summary/view-report.html

Annual estimates and forecasts are provided for the period 2015 through 2022. Also, a six-year historic analysis is provided for these markets. Market data and analytics are derived from primary and secondary research. Company profiles are primarily based on public domain information including company URLs.

The report profiles 46 companies including many key and niche players such as:
- Adobe Systems Incorporated
- Autodesk, Inc.
- Autodesk Media and Entertainment
- BIONATICS
- Caligari Corporation

Read the full report: http://www.reportlinker.com/p04707111-summary/view-report.html

I. INTRODUCTION, METHODOLOGY & PRODUCT DEFINITIONS

Study Reliability and Reporting Limitations I-1 Disclaimers.............. I-2 Data Interpretation & Reporting Level I-2 Quantitative Techniques & Analytics I-3 Product Definitions and Scope of Study I-3

II. EXECUTIVE SUMMARY

1. INDUSTRY OVERVIEW.............. II-1 A Peek into the World of Animation II-1 Animation - A Revolutionary Digital Technology II-1 Abundant Commercial Prospects for Animation II-1 Animation Software - A Lucrative Market with Plenty of Growth Opportunities.............. II-2 Animation Software - Key Enabler of Animation & Animated Content II-2 Media & Entertainment - The Mainstream Market for Animation Software.............. II-3 Video Gaming Animation Software - Major Revenue Contributor II-3 Animation for Next-Generation Games II-4 Table 1: Global Video Games Market: Percentage Share Breakdown of Annual Expenditure by Segment for the Years 2013, 2015 & 2017 (includes corresponding Graph/Chart) II-5 Expanding Application Possibilities Spurs Market Growth II-5 Market Outlook.............. II-6 Table 2: Global Computer Graphics Application Software Market: Breakdown of Revenues (In US$ Million) by Software Segment for the Years 2016 & 2020 (includes corresponding Graph/Chart).............. II-6

2. NOTEWORTHY TRENDS, GROWTH DRIVERS, & CHALLENGES II-7 Developed Markets Continue to Dominate, While Developing Countries to Drive Future Growth II-7 Rise in Demand for 3D Animation to Drive Increased Adoption of 3D Animation Software..............II-7 Table 3: Global 3D Animation Software Market (2016): Percentage Share Breakdown of Revenue by Segments (includes corresponding Graph/Chart)..............II-8 3D Animation Software Makes a Mark in Media & Entertainment Industry.............. II-8 Gaming Industry: The Prolific End-Use Market for 3D Animation Software.............. II-9 Automotive Designing Firms Bank on Animation Software to Improve Quality of their Vehicles II-9 Opportunity Indicator..............II-10 Table 4: Global Automotive Market: Breakdown of Units Produced (in Millions) for Passenger Cars and Commercial Vehicles for Years 2016, 2019 & 2022 (includes corresponding Graph/Chart).............. II-10 Architectural, Engineering & Construction too Embrace 3D Animation Software.............. II-10 Favorable Demographic Trends Increase Consumption of Animated Content - Augurs Well for Animation Software Market II-10 Outsourcing - A Strategy to Lower Production Costs II-11 Table 5: Comparative Analysis of Capabilities of Select Outsourcing Countries in the Global Animation Market (In terms of Availability of Qualified Personnel and Cost Benefit) (includes corresponding Graph/Chart) II-12 Outsourcing in Gaming Sector Gains Traction - A Case in Point II-13 Collaborations Across Geographical Boundaries II-13 Technology Advancements & Infrastructure Improvements to Spearhead Market Growth..............II-13 Mosketch Software Enables 3D Animation Production with No Advanced Training.............. II-14 Pixar Develops New Animation Technology and Software II-14 Adobe Develops Update for After Effects II-15 Advanced Off-The-Shelf Software Packages Boost Creativity II-15 Animation Software for Windows Laptops and PCs II-15 Aurora 3D Animation Maker..............II-16 Blender.............. II-16 Anime Studio.............. II-16 Cinema 4D Studio..............II-16 Autodesk Maya.............. II-17 Autodesk Softimage..............II-17 Modo.............. II-17 Autodesk 3ds Max..............II-17 Autodesk MotionBuilder..............II-17 Houdini.............. II-17 Whiteboard Animation Software II-18 Videoscribe.............. II-18 Easy Sketch Pro 3.0..............II-18 GoAnimate.............. II-19 PowToon.............. II-19 Moovly.............. II-19 Open Source/Free Animation Software II-19 Free and Open Source 3D Animation Software II-20 Blender.............. II-20 Bryce.............. II-20 Clara.............. II-20 Free and Open Source 2D Animation Software II-20 Pencil.............. II-20 Synfig.............. II-21 Stykz.............. II-21 CreaToon.............. II-21 Ajax.............. II-21 Advanced 2D Animation Software..............II-21 Synfig Studio.............. II-22 CrazyTalk Animator..............II-22 Spine.............. II-22 Animation Paper.............. II-22 DigiCel FlipBook..............II-22 Spriter.............. II-22 CelAction 2D.............. II-23 PowToon.............. II-23 Animata.............. II-23 Toom Boom Animation..............II-23 Anime Studio Debut..............II-23 Antic 2-D Animation..............II-23 Express Animator..............II-24 Autodesk Animator.............. II-24 Key Animation Software for Professionals II-24 Poser Pro 2014.............. II-24 GoAnimate.............. II-24 SketchBook Pro.............. II-25 Mudbox.............. II-25 Blender 2.68a.............. II-25 FlipBook.............. II-26 Easy Paint Tool SAI..............II-26 FL Studio.............. II-26 Flash.............. II-26 Painter.............. II-27 ZBrush.............. II-27 Cinema 4D Prime.............. II-27 Autodesk Maya.............. II-27 Toon Boom Studio..............II-28 Illustrator.............. II-28 Premiere Pro.............. II-28 Unity Pro.............. II-28 Mari.............. II-29 3ds Max.............. II-29 Photoshop CS6.............. II-29 Market Challenges.............. II-30 Future Development Challenges for Computer Animation II-30

3. ANIMATION SOFTWARE - AN INTRODUCTION II-31 Animation Software - A Definition II-31 Application Areas for Animation Software II-31 Motion Picture/Broadcasting Market II-31 Web Page Development..............II-31 Corporate Communication & Training II-32 Software for 2D Animation..............II-32 Flash Animation.............. II-32 PowerPoint Animation..............II-33 3D Animation Software..............I-33 Features to Look for in 3D Animation Software II-33 Modeling Features.............. II-34 Animation Features..............II-34 Intuitive User Interface..............II-34 Extensibility.............. II-34 Leading 3D Animation Software II-34 Cost of Animation Software..............II-35 A Conceptual Overview of the Animation Industry II-35 Animation - A Definition..............II-35 The History of Animation..............II-36 Production Stages in Animation..............II-36 General Animation Production Process in Television & Feature Film Productions.............. II-36 Stage 1: Conceptualization..............II-36 Stage 2: Pre-Production..............II-37 Stage 3: Production..............II-37 Stage 4: Post-Production..............II-37 Governance of Production Process & Outsourcing II-37 Applications of Animation..............II-37 Animation Techniques..............II-38 Traditional Animation..............II-38 Cel Animation.............. II-39 Key Frames.............. II-39 Rotoscoping.............. II-39 Full Animation & Limited Animation II-39 Stop Motion.............. II-40 Types of Stop Motion Animation II-40 Computer Animation..............II-41 Steps in Computer Animation Process II-41 Process for Generation of Computer Animation II-42 Computer Animation Techniques II-43 Keyframing.............. II-43 Motion Capture..............II-43 Simulation.............. II-43 Hardware Equipment for Computer Animation II-43 Common Hardware Systems..............II-44 List of Hardware Used in the Creation of Animation Content II-44 Types of Computer Animation..............II-45 2D Animation.............. II-45 Evolution of 2D Animation Films Industry II-45 Major Developments in the 2D Animation Film Market II-45 Stages of Traditional 2D Animation Workflow II-46 3D Animation.............. II-46 Background to 3D Animation..............II-47 3D Animation Methods/Techniques II-47 Cel-Shaded Animation or Toon Shading II-47 Morph Target Animation..............II-47 Skeletal Animation..............II-48 Motion Capture..............II-48 Crowd Simulation..............II-48 Computer-Generated Imagery (CGI) II-48



4. PRODUCT INNOVATIONS & INTRODUCTIONS II-49 TruScribe Introduces Whiteboard Animation Software II-49 Corel Introduces CorelDRAW® Graphics Suite X8 II-49 Plotagraph Launches Plotagraph® Pro Software II-49 Autodesk Launches Maya 2017 Animation Software II-49 Toon Boom Unveils Harmony 14 Software II-49 Viddyoze Launches 3D Animation Software II-49 Autodesk Unveils Maya 2016 Extension 2 II-49 Celsys Launches Clip Studio Paint 1.5.4 II-50 Reallusion Introduces Photo-to-3D Animation Software II-50 Adobe Introduces Animation Tools for the Web II-50 Smith Micro Unveils Poser Pro 11 Animation Tool II-50 Planetside Software Unveils Terragen 3.3 Software II-50 Nukeygara Introduces Next-Gen Animation Tool II-50 E-on software Introduces PlantFactory 2015 II-50 Autodesk Introduces 2015 3D Animation Software II-50

5. RECENT INDUSTRY ACTIVITY..............II-51 Comcast Acquires DreamWorks Animation II-51 Hasbro Takes Over Boulder Media Animation Studio II-51 Autodesk Acquires Solid Angle..............II-51 Toon Boom Animation Partners with Guru Studio II-51 Apple Takes Over Faceshift AG..............II-51 Adobe Takes Over Mixamo..............II-51 Autodesk Takes Over Tweak Software II-51


6. FOCUS ON SELECT PLAYERS..............II-52 Adobe Systems Incorporated (US)..............II-52 Autodesk, Inc. (US).............. II-52 Autodesk Media and Entertainment (Canada) II-53 BIONATICS (France)..............II-53 Caligari Corporation (US)..............II-53 Corel Corporation (Canada)..............II-54 Corus Entertainment, Inc. (Canada) II-54 Toon Boom Animation, Inc (Canada) II-54 Digimania Ltd. (UK).............. II-55 Electric Image, Inc. (US)..............II-55 MAGIX Software GmbH (Germany)..............II-55 Xara Group Limited (UK)..............II-55 MAXON Computer GmbH (Germany)..............II-56 NaturalPoint, Inc. (US)..............II-56 NewTek, Inc (US).............. II-56 NVIDIA Corporation (US)..............II-57 PhaseSpace, Inc. (US)..............II-57 Pixar, Inc. (US).............. II-57 Planetside Software LLC (US)..............II-57 Side Effects Software, Inc. (Canada) II-58 Smith Micro Software, Inc. (US)..............II-58 STRATA (US).............. II-58

7. GLOBAL MARKET PERSPECTIVE..............II-59 Table 6: World Recent Past, Current & Future Analysis for Animation Software by Geographic Region - US, Canada, Japan, Europe, Asia-Pacific, Latin America and Rest of World Markets Independently Analyzed with Annual Revenues in US$ Thousand for Years 2015 through 2022 (includes corresponding Graph/Chart).............. II-59

Table 7: World Historic Review for Animation Software by Geographic Region - US, Canada, Japan, Europe, Asia-Pacific, Latin America and Rest of World Markets Independently Analyzed with Annual Revenues in US$ Thousand for Years 2009 through 2014 (includes corresponding Graph/Chart) II-60

Table 8: World 14-Year Perspective for Animation Software by Geographic Region - Percentage Breakdown of Revenues for US, Canada, Japan, Europe, Asia-Pacific, Latin America and Rest of World Markets for Years 2009, 2016 & 2022 (includes corresponding Graph/Chart)..............II-61

Table 9: World Recent Past, Current & Future Analysis for Animation Software by Technology - 3D Animation Software and 2D Animation Software Markets Independently Analyzed with Annual Revenues in US$ Thousand for Years 2015 through 2022 (includes corresponding Graph/Chart) II-62

Table 10: World Historic Review for Animation Software by Technology - 3D Animation Software and 2D Animation Software Markets Independently Analyzed with Annual Revenues in US$ Thousand for Years 2009 through 2014 II-63

Table 11: World 14-Year Perspective for Animation Software by Technology - Percentage Breakdown of Revenues for 3D Animation Software and 2D Animation Software Markets for Years 2009, 2016 & 2022 (includes corresponding Graph/Chart) II-64

III. MARKET

1. THE UNITED STATES.............. III-1 A.Market Analysis.............. III-1 Outlook.............. III-1 3D Animation Software Market in the US - An Overview III-1 CGI Animation Films Market..............III-1 Rise in the Number of 3D Animation Flicks to Hit US Screens III-2 Product Launches..............III-2 Strategic Corporate Developments III-3 Select Key Players..............III-4 B.Market Analytics..............III-8 Table 12: US Recent Past, Current & Future Analysis for Animation Software Market Analyzed with Annual Revenues in US$ Thousand for Years 2015 through 2022 (includes corresponding Graph/Chart)..............III-8

Table 13: US Historic Review for Animation Software Market Analyzed with Annual Revenues in US$ Thousand for Years 2009 through 2014 (includes corresponding Graph/Chart) III-9

2. CANADA.............. III-10 A.Market Analysis.............. III-10 Outlook.............. III-10 Product Launch.............. III-10 Key Players.............. III-10 B.Market Analytics..............III-12 Table 14: Canadian Recent Past, Current & Future Analysis for Animation Software Market Analyzed with Annual Revenues in US$ Thousand for Years 2015 through 2022 (includes corresponding Graph/Chart)..............III-12

Table 15: Canadian Historic Review for Animation Software Market Analyzed with Annual Revenues in US$ Thousand for Years 2009 through 2014 (includes corresponding Graph/Chart) III-13

3. JAPAN.............. III-14 A.Market Analysis.............. III-14 Outlook.............. III-14 Product Launch.............. III-14 B.Market Analytics..............III-15 Table 16: Japanese Recent Past, Current & Future Analysis for Animation Software Market Analyzed with Annual Revenues in US$ Thousand for Years 2015 through 2022 (includes corresponding Graph/Chart)..............III-15

Table 17: Japanese Historic Review for Animation Software Market Analyzed with Annual Revenues in US$ Thousand for Years 2009 through 2014 (includes corresponding Graph/Chart) III-16

4. EUROPE.............. III-17 A.Market Analysis.............. III-17 Outlook.............. III-17 Focus on Select Markets..............III-17 The United Kingdom - The Most Prominent Regional Market for Animation Software in Europe III-17 France.............. III-17 Germany.............. III-17 Russia.............. III-17 Product Launches..............III-18 Strategic Corporate Developments III-18 Select Key Players..............III-19 B.Market Analytics..............III-21 Table 18: European Recent Past, Current & Future Analysis for Animation Software by Geographic Region - France, Germany, Italy, UK, Spain, Russia, and Rest of Europe Markets Independently Analyzed with Annual Revenues in US$ Thousand for Years 2015 through 2022 (includes corresponding Graph/Chart).............. III-21

Table 19: European Historic Review for Animation Software by Geographic Region - France, Germany, Italy, UK, Spain, Russia, and Rest of Europe Markets Independently Analyzed with Annual Revenues in US$ Thousand for Years 2009 through 2014 (includes corresponding Graph/Chart) III-22

Table 20: European 14-Year Perspective for Animation Software by Geographic Region - Percentage Breakdown of Revenues for France, Germany, Italy, UK, Spain, Russia, and Rest of Europe Markets for Years 2009, 2016 & 2022 (includes corresponding Graph/Chart)..............III-23

5. ASIA-PACIFIC.............. III-24 A.Market Analysis.............. III-24 Outlook.............. III-24 Export Opportunities in Animation Sector III-24 Focus on Select Regional Markets III-24 Chinese Animation Market: An Overview III-24 India.............. III-25 B.Market Analytics..............III-26 Table 21: Asia-Pacific Recent Past, Current & Future Analysis for Animation Software by Geographic Region - China and Rest of Asia-Pacific Markets Independently Analyzed with Annual Revenues in US$ Thousand for Years 2015 through 2022 (includes corresponding Graph/Chart) III-26

Table 22: Asia-Pacific Historic Review for Animation Software by Geographic Region - China and Rest of Asia-Pacific Markets Independently Analyzed with Annual Revenues in US$ Thousand for Years 2009 through 2014 (includes corresponding Graph/Chart) III-27

Table 23: Asia-Pacific 14-Year Perspective for Animation Software by Geographic Region - Percentage Breakdown of Revenues for China and Rest of Asia-Pacific Markets for Years 2009, 2016 & 2022 (includes corresponding Graph/Chart) III-28

6. LATIN AMERICA.............. III-29 A.Market Analysis.............. III-29 Outlook.............. III-29 B.Market Analytics..............III-29 Table 24: Latin American Recent Past, Current & Future Analysis for Animation Software by Geographic Region - Brazil and Rest of Latin America Markets Independently Analyzed with Annual Revenues in US$ Thousand for Years 2015 through 2022 (includes corresponding Graph/Chart) III-29

Table 25: Latin American Historic Review for Animation Software by Geographic Region - Brazil and Rest of Latin America Markets Independently Analyzed with Annual Revenues in US$ Thousand for Years 2009 through 2014 (includes corresponding Graph/Chart)..............III-30

Table 26: Latin American 14-Year Perspective for Animation Software by Geographic Region - Percentage Breakdown of Revenues for Brazil and Rest of Latin America Markets for Years 2009, 2016 & 2022 (includes corresponding Graph/Chart) III-31

7. REST OF WORLD.............. III-32 A.Market Analysis.............. III-32 Outlook.............. III-32 B.Market Analytics..............III-32 Table 27: Rest of World Recent Past, Current & Future Analysis for Animation Software Market Analyzed with Annual Revenues in US$ Thousand for Years 2015 through 2022 (includes corresponding Graph/Chart) III-32

Table 28: Rest of World Historic Review for Animation Software Market Analyzed with Annual Revenues in US$ Thousand for Years 2009 through 2014 (includes corresponding Graph/Chart).............. III-33

IV. COMPETITIVE LANDSCAPE

Total Companies Profiled: 46 (including Divisions/Subsidiaries - 47)

The United States (20) Canada (5) Japan (1) Europe (19) - France (3) - Germany (4) - The United Kingdom (8) - Rest of Europe (4) Asia-Pacific (Excluding Japan) (2)

Read the full report: http://www.reportlinker.com/p04707111-summary/view-report.html

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