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Global Gaming Simulators Market 2017-2021
[January 19, 2017]

Global Gaming Simulators Market 2017-2021


LONDON, Jan. 19, 2017 /PRNewswire/ -- About Gaming Simulators
Gaming simulators are considered the super-category of video games. The main purpose of these simulators is to simulate various aspects of the virtual world through real-world motions. This would require the optimal use of software and hardware platforms. The software platform ensures an accurate mapping between the gaming movement inside the virtual world and the gamer input in the real world. The hardware platform ensures a swift interface that can attract the crowd. The addition of motion detection in simulators is one of the biggest innovations, especially in the hardware segment.

Technavio's analysts forecast the global gaming simulators market to grow at a CAGR of 17.46% during the period 2017-2021.


Covered in this report
The report covers the present scenario and the growth prospects of the global gaming simulators market for 2017-2021. To calculate the market size, the report considers the revenue generated from the sales of driving, shooting, and flight simulators


The market is divided into the following segments based on geography:
- Americas
- APAC
- EMEA

Technavio's report, Global Gaming Simulators Market 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.




Key vendors
- CXC Simulations
- D-BOX Technologies
- Eleetus
- Vesaro

Other prominent vendors
- Aeon Sim
- Hammacher Schlemmer
- Hexatech Hexathrill
- Norman Design
- SimXperience
- Sony Computer Entertainment


Market driver
- Gaming simulators integrated with VR headsets
- For a full, detailed list, view our report


Market challenge
- Gaming simulators are expensive
- For a full, detailed list, view our report


Market trend
- Acceptance of 360-degree camera as next-generation technology in gaming simulator market
- For a full, detailed list, view our report


Key questions answered in this report
- What will the market size be in 2021 and what will the growth rate be?
- What are the key market trends?
- What is driving this market?
- What are the challenges to market growth?
- Who are the key vendors in this market space?
- What are the market opportunities and threats faced by the key vendors?
- What are the strengths and weaknesses of the key vendors?

You can request one free hour of our analyst's time when you purchase this market report. Details are provided within the report.






Methodology
Research methodology is based on extensive primary and secondary research. Primary research includes in-depth interviews with industry experts, vendors, resellers and customers. Secondary research includes Technavio Platform, industry publications, company reports, news articles, analyst reports, trade associations and the data published by Government agencies.
Download the full report: https://www.reportbuyer.com/product/4594241/

About Reportbuyer
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http://www.reportbuyer.com

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Sarah Smith
Research Advisor at Reportbuyer.com
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Website: www.reportbuyer.com

 

To view the original version on PR Newswire, visit:http://www.prnewswire.com/news-releases/global-gaming-simulators-market-2017-2021-300393788.html

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