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Global Video Game Market Report 2014-2018: Increased Usage of Smartphones and Tablets for Playing Games
[September 30, 2014]

Global Video Game Market Report 2014-2018: Increased Usage of Smartphones and Tablets for Playing Games


(M2 PressWIRE Via Acquire Media NewsEdge) Dublin - Research and Markets (http://www.researchandmarkets.com/research/vl9fjt/global_video_game) has announced the addition of the "Global Video Game Market 2014-2018" report to their offering.



The Global Video Game market to grow at a CAGR of 8.3% over the period 2013-2018 Video game is an electronic game that has a video device, such as a mobile display, PC monitor, or TV, for human interaction with the user interface of the game. The electronic systems used to play video games are known as platforms. The different types of platforms are TV, console, mobile devices, PCs, and others. There are various types of games available for different gaming platforms.

To calculate the market size, the report considers consumer spending on new console games (home and handheld games), personal computer games, online games, and mobile games.


The increasing development of hardware platforms will enable the vendor to come up with new games for different hardware platforms, which will give the user the preference to choose different types of game.

According to the report, the growing use of smartphones and tablets to play games is one of the major market drivers. With the growing demand for smartphones in the developing regions, the game developers are coming up with different business revenue models.

Further, the report states that the high cost of gaming console hardware is one of the major challenges that the market faces. The gamers in developing countries are price conscious, which affects the sales of gaming console hardware, which in turn affects the sales of console games.

Key Vendors - Activision Blizzard - Electronic Arts - Gameloft - Giant Interactive Group - Konami - Microsoft - NCSOFT - Nexon - Nintendo - Rovio Entertainment - Sony Computer Entertainment - Take-Two Interactive Software - Ubisoft Entertainment Key Topics Covered: - Executive Summary - List of Abbreviations - Scope of the Report - Market Research Methodology - Introduction - Market Landscape - Market Segmentation by Type - Geographical Segmentation - Key Leading Countries - Buying Criteria - Market Growth Drivers - Drivers and their Impact - Market Challenges - Impact of Drivers and Challenges - Market Trends - Trends and their Impact - Vendor Landscape - Key Vendor Analysis For more information visit http://www.researchandmarkets.com/research/vl9fjt/global_video_game CONTACT: Research and Markets, Laura Wood, Senior Manager.

[email protected] Fax from USA: 646-607-1907 Fax from rest of the world: +353-1-481-1716 Sector: Gaming (http://www.researchandmarkets.com/categories.asp?cat_id=134&campaign_id=vl9fjt) .

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