|[July 30, 2014]
SIGGRAPH 2014 Releases Emerging Technologies Preview
CHICAGO --(Business Wire)--
SIGGRAPH 2014, 10-14 August, has released its list of 2014 Emerging
Technologies highlights to be featured at this year's conference at the
Vancouver Convention Centre. Out of almost 90 submissions to the
program, 24 were accepted, with more than 20 pieces from submitters
outside of the United States.
Birdly (C) 2014 Max Rheiner, Fabian Troxler, Thomas Tobler, Thomas Erdin, Zurcher Hochschule der Kunste (Photo: Business Wire)
Each year, SIGGRAPH-selected emerging technologies allow conference
attendees to play with the latest interactive and graphics developments.
The program also presents demonstrations of research in several fields -
like displays, input devices, collaborative environments, and robotics -
through Talks and a close partnership with the SIGGRAPH Studio.
"This year's content is very diverse," explained Thierry Frey, SIGGRAPH
2014 Emerging Technologies Chair. "For example, we brought forward a
call for 'invisible technologies,' i.e. installations and projects that
leave technology in the background to focus on the user/usage, and have
a selection of pieces that fall close to that science."
Access to the 2014 Emerging Technologies program is available with Full
Conference, Select Conference, and Exhibits Plus pass values. Prices
start as low as $50.00 USD. For more information on 2014 content,
including a video preview, visit s2014.SIGGRAPH.org/attendees/emerging-technologies.
SIGGRAPH 2014 Emerging Technologies Highlights:
Authors: Max Rheiner, Fabian Troxler, Thomas Tobler,
Thomas Erdin, Z�rcher Hochschule der K�nste
Birdly is an installation that explores the experience of a bird in
flight. It tries to capture the mediated flying experience with several
methods. Unlike a common flight simulator, users do not control a
machine. Instead, they embody a bird, the Red Kite. To evoke this
embodiment, the system mainly relies on sensory-motor coupling.
Participants control the simulator with their hands and arms, which
directly correlate to the wings and the primary feathers of the bird.
Those inputs are reflected in the flight model of the bird and displayed
physically by the simulator through nick, roll, and heave movements.
Spheree: A 3D Perspective-Corrected Interactive Spherical Scalable
Authors: Fernando Teubi Ferreira, Marcio Cabral, Olavo
da Rosa Belloc, Roseli de Deus Lopes, Marcelo Zuffo, Universidade de S�o
Paulo; Gregor Miller, Sidney Fels, The University of British Columbia;
Celso Kurashima, Universidade Federal do ABC; Junia Anacleto,
Universidade de S�o Carlos; Ian Stavness, University of Saskatchewan
Spheree is a personal spherical display that arranges multiple blended
and calibrated mini-projectors to tansform a translucent globe into a
high-resolution perspective-corrected 3D interactive display. It tracks
both the user and Spheree to render user-targeted views onto the surface
of the sphere. This provides motion parallax, occlusion, shading, and
perspective depth cues to the user. One of the emerging technologies
that makes Spheree unique is that it uses multiple mini-projectors,
calibrated and blended automatically to create a uniform pixel space on
the surface of the sphere. The calibration algorithm allows for as many
projectors as needed for virtually any size of sphere, providing a
linear scalability cost for higher-resolution spherical displays.
Above Your Hand: Direct and Natural Interaction with an Aerial Robot
Kensho Miyoshi, Ryo Konomura, Koichi Hori, The University of Tokyo
Above Your Hand is a new application of a quadcopter that follows hand
directions with two onboard cameras. The system is unique, because it
does not require external devices such as controllers or motion
tracking. All the processing is executed within the onboard computer.
You and the quadcopter can freely walk around without worrying about
external-camera views or wifi networks.
Monsters in the Orchestra: A Surround Computing VR Experience
R�mi Arnaud, Emanuel Marquez, Bill Herz, AMD (News - Alert), Inc.
Monsters in the Orchestra is an interactive and immersive demonstration
of surround computing as experienced in a VR environment. Participants
are immersed in a stereoscopic world of monsters playing real-world
instruments with positional audio and 3D x 360-degree gesture control.
The original system, demonstrated at CES (News - Alert) 2014, allowed participants to
be fully immersed in a 30-foot-diameter dome driven by six HD
projectors, creating a 360-degree view from floor to apex. Real-time
positional audio was introduced via hidden 32.4 speakers in three rings
at different heights. Audio equalization and reverb were processed using
AMD True Audio. The monsters were conducted or controlled by a human
conductor using 3D x 360-degree gestures. At SIGGRAPH 2014, participants
will be immersed in the same experience using virtual reality headsets,
such as the new Morpheus VR head-gear from Sony, with 3D spatialized
audio delivered to each participant using stereo headphones.
Pixie Dust: Graphics Generated by Levitate and Animated
Objects in Computational Acoustic-Potential Field
Yoichi Ochiai, Jun Rekimoto, The University of Tokyo; Takayuki Hoshi,
Nagoya Institute of Technology
This novel graphics system is based on expansion of
3D-acoustic-manipulation technology. In the conventional study of
acoustic levitation, small objects are trapped in the acoustic beams of
standing waves. Here, this method is expanded by changing the
distribution of the acoustic-potential field (APF), which generates the
graphics using levitated small objects. The system makes available many
expressions, such as expression by materials and nondigital appearance.
About SIGGRAPH 2014
2014 will bring thousands of computer graphics and interactive
technology professionals from five continents to Vancouver, Canada for
the industry's most respected technical and creative programs focusing
on research, science, art, animation, music, gaming, interactivity,
education, and the web from Sunday, 10 August through Thursday, 14
August 2014 at the Vancouver Convention Centre. SIGGRAPH 2014 includes a
three-day exhibition of products and services from the computer graphics
and interactive marketplace from 12-14 August 2014. More details are
available at the SIGGRAPH 2014 website or on Facebook,
About ACM SIGGRAPH
Special Interest Group on Computer Graphics and Interactive Techniques
is an interdisciplinary community interested in research, technology,
and applications in computer graphics and interactive techniques.
Members include researchers, developers, and users from the technical,
academic, business, and art communities. ACM SIGGRAPH enriches the
computer graphics and interactive techniques community year-round
through its conferences, global network of professional and student
chapters, publications, and educational activities.
the Association for Computing Machinery is the world's largest
educational and scientific computing society, uniting educators,
researchers, and professionals to inspire dialogue, share resources, and
address the field's challenges. ACM strengthens the computing
profession's collective voice through strong leadership, promotion of
the highest standards, and recognition of technical excellence. ACM
supports the professional growth of its members by providing
opportunities for lifelong learning, career development, and
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