|[July 25, 2014]
FOVE, the World's First Eye Tracking Head Mount Display! Aiming for Global Game and Medical Markets
TOKYO --(Business Wire)--
On July 23rd FOVE, Inc. announced its development of the world's first
consumer orientated eye tracking head mount display along with our first
teaser movie (fove-inc.com).
FOVE has completed development of its first proof of concept and is
preparing to release a developers kit in 2015.
On July 16th FOVE, Inc. was accepted into the Microsoft (News - Alert) Ventures
Accelerator in London(*1), and is the first Japanese company to enter
the program. From now, we will participate in the program and
investigate possible future cooperation with Xbox due to its global
In the short term, we are aiming to unveil our prototype and release
preliminary details of our upcoming SDK during the Microsoft Ventures
Accelerator Pitch day in December.
*1:Microsoft Ventures is a strategic partner for promising startups
around the world focused on business growth & development, industrial
strength technology and beautiful usable products. Build locally, scale
globally. We help smart companies take flight. We currently have 7
accelerators in Bangalore, Beijing, Berlin, London, Paris, Tel Aviv and
now Seattle. Most recently we announced a Microsoft Ventures Accelerator
in Partnership with American Family Insurance, working with startups
focused on home automation.
Twitter (News - Alert):
FOVE: Main Features
FOVE is the world's first consumer orientated eye tracking hed mount
display. The name FOVE comes from a play on the words Field of View and
Fovea. The fovea is the part of the eye responsible for sharp central
vision (also called foveated vision).
Our main selling point is that we combine a cutting edge display, eye
tracking, orientation sensing(*2) and head position tracking (*3) into a
single package, allowing users to control the 360�/360� virtual word
freely with their eyes. Existing virtual reality systems leave the
entire scene in sharp focus, which feels out of place when compared to
our experience of the real world. FOVE solves this by tracking the users
gaze and parallax, determining where in 3d space a user is looking. This
enables the graphics engine to adjust focus (*4) and allocate rendering
resources appropriately. Additionally rather than relying extensively on
the mouse and other forms of input more suitable to 2d surfaces which
are hard to use naturally in a deep 3d environment, our gaze tracking
technology allows for quick and accurate interaction and control in 3d
virtual environments such as games.
FOVE can not only be used to immerse users in realistic 3d worlds, but
can be used to improve the quality of life of people who have difficulty
with use of their hands, or more profound communication difficulties.
*2:High refresh rate gyro, accelerometer, magnetometer sensor
integration tracks head orientation
*3:An external unit tracks head
*4:By selectively blurring objects at depths that the
player is not focusing on, we can provide an image much closer to one
that people observe in their daily life, reducing simulation sickness
and eye strain.
FOVE's current status and future plans
* We are currently preparing our SDK in order to allow developers to
make new games based on our eye tracking system.
* We are currently negotiating with domestic and foreign content
creators about potential arcade games, amusement park installations.
* We plan to exhibit domestically and overseas starting with the
Microsoft Ventures London December demo day.
* We are negotiating possible distribution avenues in the South American
and south East Asian markets.
A world brought to you by FOVE
FOVE increases the freedom and usability of virtual reality games
Quickly aim virtual weapons with your gaze, Lock onto multiple moving
targets within the blink of an eye. Virtual battlefields can be
controlled in intuitive, novel ways.
In Interactive cinema, virtual characters can know where the user is
looking, and make eye contact or exchange glances enabling much more
delicate interaction than ever before.
In action games, enemies can use the players awareness against them,
intensifying strategy by anticipating attacks and exploiting blind spots.
By selectively blurring areas that are not being focused on and
diverting rendering resources to areas that are, realistic graphics can
be produced that are much more difficult to distinguish from reality and
are easy on the eyes.
By exploiting the new usability improvements provided by eye tracking,
FOVE can provide Immersion at a whole new level.
Expanding into the medical aid/welfare domain, people with restricted
use of their hands can use their eyes using software FOVE is developing.
Patients may simulate the use of mouse and keyboard using their own eyes
without or with minimal assistance from caregivers.
This development is being made in cooperation with the National
University Corporation; University of Tsukuba linked Kirigaoka Special
Education School (K-12).
Additionally research with applications to Autism and Communication are
being conducted by professor Hasegawa from the Niigata University
Neuroscience faculty and assistant professor Nishiyama from Osaka
Universities industry-academia cooperation headquarters making the most
of eye tracking and head tracking features for virtual communication
Research results are being fed back into the technological development
of rehabilitation software aimed at improving interpersonal skills for
interviews and everyday life.
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