|[July 02, 2014]
SIGGRAPH 2014 Technical Papers Preview
CHICAGO --(Business Wire)--
The SIGGRAPH 2014 Technical Papers program is the premier international
forum for disseminating new scholarly work in computer graphics and
interactive techniques. In anticipation of the upcoming conference,
SIGGRAPH's 41st annual, the program preview
trailer is available on the official ACM SIGGRAPH YouTube (News - Alert) Channel (www.youtube.com/ACMSIGGRAPH).
Pixie Dust: Graphics Generated by Levitated and Animated Objects in a Computational Acoustic-Potential Field (c) 2014 Yoichi Ochiai, Jun Rekimoto, The University of Tokyo; Takayuki Hoshi, Nagoya Institute of Technology (Graphic: Business Wire)
Submissions to the Technical Papers program are received from around the
globe and feature high quality, never-before-seen scholarly work.
Submitters are held to extremely high standards in order to qualify.
"The quality of this year's Technical Papers content was superb," said
Adam Finkelstein, SIGGRAPH 2014 Technical Papers Chair. "Not only did we
receive outstanding work in the traditional areas of modeling,
rendering, animation, and imaging, but we also noticed two emerging
fields in design/fabrication and learning."
SIGGRAPH accepted 127 technical papers (out of 550 submissions) for this
year's showcase, an acceptance rate of 25 percent (one percent higher
than 2013). As is tradition, the papers were chosen by a committee made
up of academia and industry experts.
The 2014 Technical Papers program also includes presentations for 46
papers published this year in the journal ACM Transactions on Graphics
(TOG). SIGGRAPH 2014 takes place 10-14 August 2014 at the Vancouver
Convention Centre in Vancouver, Canada.
Highlights From the SIGGRAPH 2014 Technical Papers Program:
Pixie Dust: Graphics Generated by Levitated and Animated Objects in a
Computational Acoustic-Potential Field
Authors: Yoichi Ochiai, Jun Rekimoto, The University of Tokyo; Takayuki
Hoshi, Nagoya Institute of Technology
To generate graphics using levitated small objects, this method expands
the acousic manipulation method by changing the distribution of the
acoustic-potential field. The approach makes available many expressions
(for example, expression by materials and nondigital appearance), and
the expressions are levitated in mid-air.
Floating Scale Surface Reconstruction
Authors: Simon Fuhrmann, Michael Goesele, Technische Universit�t
Introducing a novel, virtually parameter-free method for surface
reconstruction from oriented, scale-enabled point samples. The approach
constructs an implicit function as the sum of compactly supported basis
functions. The final surface is extracted as the zero-level set of the
Authors: Markus Lipp, Pascal M�ller, Esri; Peter Wonka, King Abdullah
University of Science and Technology
Introducing the novel 3D modeling tool PushPull++, which enables rapid
modeling and adjustment of arbitrary meshes with slanted surfaces.
PushPull++ reduces the required clicks for common modeling tasks up to
an order of magnitude compared to leading commercial tools.
Intrinsic Images in the Wild
Authors: Sean Bell, Kavita Bala, Noah Snavely, Cornell University
Introducing a large-scale, public dataset for intrinsic image
decompositions of indoor scenes (Intrinsic Images in the Wild) with
crowd-sourced annotations of pairwise comparisons of material
properties. The approach develops a dense CRF-based algorithm for
intrinsic image decomposition that outperforms state-of-the-art
Learning Bicycle Stunts
Authors: Jie Tan, Yuting Gu, Karen Liu, Greg Turk, Georgia Institute of
A general approach to simulation and control of a human character riding
a bicycle. The rider not only learns to steer and balance in normal
riding situations, but also learns to perform a wide variety of stunts,
including wheelie, endo, bunny hop, front-wheel pivot, and back hop.
About SIGGRAPH 2014
2014 will bring thousands of computer graphics and interactive
technology professionals from five continents to Vancouver, Canada for
the industry's most respected technical and creative programs focusing
on research, science, art, animation, music, gaming, interactivity,
education, and the web from Sunday, 10 August through Thursday, 14
August 2014 at the Vancouver Convention Center. SIGGRAPH 2014 includes a
three-day exhibition of products and services from the computer graphics
and interactive marketplace from 12-14 August 2014. More details are
available at the SIGGRAPH 2014 website or on Facebook,
About ACM SIGGRAPH
Special Interest Group on Computer Graphics and Interactive Techniques
is an interdisciplinary community interested in research, technology,
and applications in computer graphics and interactive techniques.
Members include researchers, developers, and users from the technical,
academic, business, and art communities. ACM SIGGRAPH enriches the
computer graphics and interactive techniques community year-round
through its conferences, global network of professional and student
chapters, publications, and educational activities.
the Association for Computing Machinery is the world's largest
educational and scientific computing society, uniting educators,
researchers, and professionals to inspire dialogue, share resources, and
address the field's challenges. ACM strengthens the computing
profession's collective voice through strong leadership, promotion of
the highest standards, and recognition of technical excellence. ACM
supports the professional growth of its members by providing
opportunities for lifelong learning, career development, and
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