|[June 26, 2014]
International Films Garner Majority of SIGGRAPH 2014 Computer Animation Festival Honors
CHICAGO --(Business Wire)--
SIGGRAPH 2014 is pleased to announce the 41st annual Computer Animation
Festival award recipients for Best in Show, Jury Award, Best Student
Project, Best Animated Short, and Best Visual Effects, among others.
More than 100 pieces will be shown during the Computer Animation
Festival at the Vancouver Convention Centre, 10-14 August. The 2014
nominees were chosen by an expert panel of jury members from more than
BEST IN SHOW Winner, SIGGRAPH 2014 "Box (News - Alert)" (United States) (C) 2014 Tarik Abdel-Gawad, Bot & Dolly (Photo: Business Wire)
"Each piece that is in the Festival is truly something special on its
own merit," said Jerome Solomon, SIGGRAPH 2014 Computer Animation
Festival Director from Cogswell College. "There's no other stage in the
world comparable to SIGGRAPH's Computer Animation Festival and this year
we have added more categories which only enriches the diversity and
richness of the show."
The Computer Animation Festival is recognized by the Academy of Motion
Picture Arts and Sciences as a qualifying festival. Since 1999, several
works originally presented in the Computer Animation Festival have been
nominated for or have received a "Best Animated Short" Academy Award.
This year's selections will be featured during the Computer Animation
Festival through a series of Daytime Selects and the iconic Electronic
Theater, allowing attendees to glimpse behind the magic of
computer-generated effects, visualizations, and animations.
BEST IN SHOW
Box (United States)
Tarik Abdel-Gawad, Bot & Dolly
"Box" explores the synthesis of real and digital space through
projection mapping on moving surfaces. The short film documents a
first-ever live synchronized performance using 3D projection mapping,
robots, and actors.
Paper World (Hungary)
D�vid Ringeisen, L�szl� Ruska, Moholy-Nagy University of Art and Design
"Paper World" is an image film for the World Wildlife Fund Hungary where
the values that WWF stands for become visible metaphorically on the
level of a micro-world.
BEST ANIMATED SHORT
Home Sweet Home (France)
by Pierre Clenet, Alejandro Diaz, Romain Mazenet, St�phane Paccolat,
A house uproots herself and goes on an adventure.
BEST STUDENT PROJECT
by Roman K�lin, Falko Paeper, Florian Wittmann, Filmakademie
The deterioration of one is the foundation of another one's life. The
world, with its never-ending interplay of eating and being eaten, takes
on new dimensions when the unexpected forces of nature clash with the
existing structures of our society The only constant is change.
BEST VISUAL EFFECTS
Gravity (United Kingdom)
by Alfonso Cuar�n, Esperanto Filmoj
VFX work submitted by
Framestore, United Kingdom
"Gravity," this year's VFX Bafta and Oscar winner, turns filmmaking on
its head. Rather than adding visual effects to a live-action plate, the
film is around 80% computer generated, with the live-action elements
(Sandra Bullock and George Clooney's faces), integrated seamlessly with
their CG spacesuits and surroundings.
BEST VISUALIZATION & SIMULATION
Directed by Jessica Rosenkrantz, Jesse
Louis-Rosenberg, Nervous System
This video visualizes Kinematics, a system for designing and simulating
flexible structures for 3D printing. Kinematics generates customized
designs composed of 10s to thousands of hinged, interlocking modules.
The designs are computationally folded using rigid-body physics into a
smaller form for fabrication by 3D printing.
The Crew (France)
Directed by Maxime
Lu�re, Dominique Boidin, R�mi Kozyra, Unit Image
The concept of this full-CGI (News - Alert) trailer consists of juxtaposing the two
worlds valued highly by car lovers: aesthetically pleasing
advertisements and action scenes. The features of the game, such as the
novelty of the multiplayer aspect and the feeling of freedom in an open
world, are highlighted through this concept.
BEST REAL-TIME GRAPHICS
RYSE: Son of Rome (Germany)
by Chris Evans, Peter Gornstein, Martin L'Heureux, Crytek
With Ryse, Crytek decided to focus on characters and emotion to serve
the game and story. Ryse is an eight hour game with an additional
110-minutes of linear storytelling content. The submission shows
gameplay and cutscenes, both utilize the same assets and can be rendered
BEST COMMERCIAL ADVERTISEMENT
Three, The Pony (United
Directed by Dougal Wilson, Blink Productions
work submitted by MPC
The pony's bouncy moves were created using a photo-real CG digital
double and extensive R&D to translate human movement to a horse. The
film cuts seamlessly between CG and real-life footage. Fur was created
using MPC's Furtility tool, and environments were altered using
compositing and matte painting.
SIGGRAPH 2014 images are available to authorized news media
representatives. To request access, please contact the SIGGRAPH 2014
Media Office at firstname.lastname@example.org.
For full details, visit s2014.siggraph.org.
About SIGGRAPH 2014
2014 will bring thousands of computer graphics and interactive
technology professionals from five continents to Vancouver, Canada for
the industry's most respected technical and creative programs focusing
on research, science, art, animation, music, gaming, interactivity,
education, and the web from Sunday, 10 August through Thursday, 14
August 2014 at the Vancouver Convention Center. SIGGRAPH 2014 includes a
three-day exhibition of products and services from the computer graphics
and interactive marketplace from 12-14 August 2014. More details are
available at the SIGGRAPH 2014 website or on Facebook
About ACM SIGGRAPH
Special Interest Group on Computer Graphics and Interactive Techniques
is an interdisciplinary community interested in research, technology,
and applications in computer graphics and interactive techniques.
Members include researchers, developers, and users from the technical,
academic, business, and art communities. ACM SIGGRAPH enriches the
computer graphics and interactive techniques community year-round
through its conferences, global network of professional and student
chapters, publications, and educational activities.
the Association for Computing Machinery is the world's largest
educational and scientific computing society, uniting educators,
researchers, and professionals to inspire dialogue, share resources, and
address the field's challenges. ACM strengthens the computing
profession's collective voice through strong leadership, promotion of
the highest standards, and recognition of technical excellence. ACM
supports the professional growth of its members by providing
opportunities for lifelong learning, career development, and
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