|[April 09, 2014]
Indie MMO Ascent: The Space Game Lands on Desura Seeking Steam Greenlight Votes
MELBOURNE, Australia --(Business Wire)--
Ascent: The Space Game, an ambitious MMO/space simulator hybrid
for PC and Mac, can now be downloaded from Desura!
Steam users are also encouraged to support the game on Steam
Ascent sports a mind-boggling 200
billion star systems and allows players to build and customize their
own ships, colonize faraway worlds, battle other players for currency
and resources, mine asteroids, trade, and much more. Interested players
the brand new trailer or try Ascent by visiting the game's website.
Although Ascent: The Space Game made its Steam Greenlight debut
in November, much has changed since then-thanks to full-time development
. . . and very little sleep! The latest updates to Ascent's many
systems (graphics, gameplay, interface) can be viewed here.
"Space is far from being 'the final frontier'; it's just the beginning,"
says James Hicks, founder and CEO of Fluffy Kitten Studios. "Technology
has allowed me to build a massive world literally on my own-an entire
universe filled with 200 billion stars, planets, space stations, and
other celestial bodies. We need Steam users to help us bring Ascent
to Steam Early Access, which is the best way to introduce a whole new
audience to the game's unique take on space exploration."
Ascent tells the story of a space-faring civilization that has
lost it all to greed. Bank collapses led to economic disasters-a chain
reaction of loss and despair that eventually took out every government,
nation . . . and virtually all colonized systems. Wars have destroyed
everything else. Players are tasked with rebuilding humanity's place
among the stars-beginning with the eight systems that remain connected
to each other through stargates.
The game's two gameplay modes are roughly divided between "Season 1" and
"Season 2." The former ismore trade-oriented: Players are tasked with
rebuilding business empires and attempting to restore order to the human
race. Priorities include food and raw materials. In contrast, Season 2
features ship-to-ship (PvE) combat as the player is recruited by the
last remnant of the military (United Nations Combined Arms [UNCA]) to
help protect the wealthy Janus Merchant Cabal against a pirate syndicate.
Ascent is free to download and play, doesn't require a
subscription, and includes limited in-game purchases.
Terrain engine: Earth-sized planets with detailed terrain, and
new ocean and land shaders that look more realistic on high-end
EVA (extra-vehicular activity): Ability to land on planets and
explore the terrain. Players can also take soil samples which can be
later analyzed onboard. The ship's computer will tell players about
the mineral composition and agricultural prospects.
Core sampling: Helps players understand what can be mined or
farmed on any particular planet or moon, including an estimate on
Real-time space combat: Fighter-to-fighter dogfighting that
scales up to big ship broadside duels.
11 classes and 12 ships: Players can choose from a large number
of ship designs, which will eventually increase to 18-from
cargo holds of roughly 10 tons to 1.3 million or more.
Farming and mining on planet surfaces: Players can build their
own planetary bases for resource harvesting. "City simulation"-style
Personal starbase construction: Players can construct and
customize their own starbases, which become a home in space. Starbases
are also the center for heavy zero-g manufacturing and research.
Trading: Dynamic local NPC markets and player-to-player global
Dynamic NPC mission system: Combat, trade (supply/demand),
passenger transport, courier, and salvage missions.
Asteroid mining: Manual control of ship and axial mining beam
based on player/character skill.
Research: Blueprint fragments attainable from salvage missions
allow players to research forgotten (and new) ships and components.
Building enhancements can also be researched.
Manufacturing: Every ship, weapon, and utility module in the
game may be manufactured by players and sold-or used to customize
their ships through custom paint schemes.
Gas giant harvesting: Because sometimes players need resources
to survive (like hydrogen and oxygen)!
Expansive universe: More than 200 billion solar systems
(yes, that's two zeroes)! The developer is currently adding
planetary settlement and starbase construction features to these new
To learn more about Ascent: The Space Game, please visit http://www.thespacegame.com/
GPU: Intel (News - Alert) HD2000 Graphics (GPU)
Memory: 2GB RAM
CPU: Modern Dual Core Processor
Operating system: Windows & OSX
YouTube (News - Alert) http://youtu.be/h5eQh6YIyoI
Facebook (News - Alert)
About Fluffy Kitten Studios
Based in Melbourne, Australia, Fluffy Kitten was founded by James Hicks
and Chris Mitchell -- experienced IT department heads with backgrounds
in enterprise development, release management, systems administration,
and project and resource management. The duo embarked on a game
development journey with a vision to create a space MMO that fills a
perceived gap-a mainstream, approachable, PVE-focused space MMO with
depth of play and an open-ended world. For more information about Ascent;
The Space Game, please visit http://www.thespacegame.com/.
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