|[March 17, 2014]
Reach 120 fps and Build Bigger VR Environments with the Umbra 3 Stereo Camera Feature
HELSINKI --(Business Wire)--
Umbra Software announced today that it has added Virtual Reality (VR)
specific optimizations to its Umbra 3 Visibility Solution. The company
is introducing Stereo Camera functionality, a new
sophisticated feature for optimizing VR applications, as part of its Game
Developers Conference 2014 line-up.
The Umbra 3 Visibility Solution will help by optimizing the performance
so that the highest degree of fidelity can be achieved automatically. It
quickly determines what the game engine needs to draw so that no time is
wasted on the hidden parts.
The stereo effect in VR requires that the image is drawn twice, once for
each eye. Umbra 3 Stereo Camera feature eliminates the need for
doing the visibility operation individually for both images. Instead,
Umbra 3 uses the results of a single visibility operation with no
additional cost - effectively halving the required processing time.
Umbra 3 Stereo Camera helps in achieving VR performance
requirements, which are much higher than traditional video games. The VR
performance requirements are defined by the following two reasons:
Immersion. Ocuus VR currently recommends that the absolute
minimum frame-rate is 60 fps, below which players might feel
disoriented. A low-persistence display, such as the Oculus Rift
prototype "Crystal Cove", requires substantially higher frame rates of
120 fps or more to maintain comfortable experience and immersion.
Low overall latency. A recommended soft-limit of 20
milliseconds of overall latency for motion-to-photons latency. It is
obvious that to reach this target, it is imperative to process the
each frame much faster than that.
The Umbra 3 Visibility Solution is available for Xbox One, the all-in
one games and entertainment system from Microsoft (News - Alert), PlayStation® 4, Xbox
360 game and entertainment system from Microsoft, PlayStation®3 computer
entertainment system, Wii U, Android, Windows and iOS platforms.
To read more details about the Umbra 3 Stereo Camera, go to http://www.umbra3.com/vr.
Umbra Software will be present at the Game Developer Conference 2014
held in San Francisco between March 19 - 21.
All trademarks and trade names are the properties of their respective
About Umbra Software
Umbra Software Ltd. is a graphics software technology company founded
in 2007 and based in Helsinki, Finland. Umbra Software specializes in
occlusion culling, visibility and rendering optimization technology and
provides middleware for all major console hardware platforms, mobile
devices and the PC.
The Umbra 3 visibility solution powers up real-time graphics
performance and productivity with automatic occluder generation and
software based occlusion culling. It is being used in such video games
as Call of Duty®: Ghosts from Activision (News - Alert), Killzone: Shadow Fall
from Sony Computer Entertainment Inc., World of Tanks from
Wargaming.net and Destiny from Bungie, to boost the game's
real-time graphical performance.
[ InfoTech Spotlight's Homepage ]