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Unity 4.0 Launches
SAN FRANCISCO, CA, Nov 14, 2012 (MARKETWIRE via COMTEX) --
Unity Technologies, provider of the Unity multi-platform engine and
development tools, is proud to announce Unity 4.0 is now available
for download. Unity 4, announced in June, will consist of a series of
updates designed to improve the product through an extensive
improvement of existing tech and the rollout of new features.
The first in a series of updates for Unity 4, this version includes
significant additions such as DirectX 11 support and Mecanim
animation tools. In addition users will have access to a Linux
deployment preview and the Adobe(R) Flash(R) Player deployment
add-on.
"Unity 4 will see the addition of an incredible number of new, highly
advanced, features and continuous improvement across the tech to be
released in smaller, faster increments than Unity has seen in the
past," said David Helgason, CEO, Unity Technologies. "It's an
exciting time for Unity and the 4.0 release marks the beginning of a
great new era for our technology."
Mecanim - Stunning Character Animation
Mecanim, Unity's powerful and
innovative animation technology, is setting new industry standards
for tools in integrated development environments allowing the
creation of complex state machines, blend trees, IK rigging, and auto
retarget animations to characters of different sizes and shapes, all
inside of the Unity editor. Developers will find a sizeable selection
of retargetable animations available in the Unity Asset Store:
http://unity3d.com/unity/asset-store/.
DirectX 11
With the ability to take advantage of full DirectX 11
support, including shader model 5, tessellation for smoother models
and environments in game worlds, and compute shaders for advanced GPU
computation, Unity 4.0 empowers developers. DirectX 11 support
development was aided by development of the Butterfly Effect demo:
http://unity3d.com/promo/butterfly/.
High-end Visual Capabilities for All Platforms
Unity 4.0 also
features real-time shadows on mobile, skinned mesh instancing, the
ability to use normal maps when baking lightmaps, and a refined GPU
profiler. It's easy to make extremely high-end visuals that scale
across the best of what's available on modern PCs and the most
advanced mobile graphics chips.
Adobe Flash Player Add-on
The Adobe Flash Player deployment add-on
will empower developers to publish their new and existing titles to
one of the world's most ubiquitous gaming platforms on the web. With
the wealth of incredible features in the 4.0 release, Unity is the
most powerful development pipeline for creating high quality 2D and
3D content for Adobe Flash Player. The add-on is now available for
sale in the Unity store: https://store.unity3d.com/.
Linux Publishing Preview
Unity 4.0 will also include a preview of a
new deployment option to publish games to Desktop Linux, clearing a
path for the Unity community to bring exciting new content to the PC
market's most voracious indie gamers. Desktop Linux standalone
publishing will be available for all Unity 4 users at no additional
cost.
Unity 4 introduces many additional features and improvements,
including:
-- Shuriken particle system supports external forces, bent normals,
automatic culling, and environmental collisions
-- 3D texture support
-- Navigation: dynamic obstacles and avoidance priority
-- Major optimizations in GUI performance and memory usage
-- Dynamic fonts on all platforms with HTML-like markup
-- Remote Unity Web Player debugging
-- New Project Window workflows
-- Iterative lightmap baking
-- Refined component-based workflows
-- Extensible inspectors for custom classes
-- Improved Cubemap import pipeline
-- Geometry data improvements for huge memory and performance savings
-- Meshes can be constructed from non-triangle geometry - render points
& lines efficiently
Unity 4 and the Adobe Flash Player add-on for Unity are now available
for purchase at the Unity store (https://store.unity3d.com/).
About Unity Technologies
Unity Technologies is the creator of Unity,
an intuitive and flexible development platform used to make wildly
creative and intelligently interactive 3D and 2D content. The "author
once, deploy everywhere" capability ensures developers can publish to
all of the most popular platforms. Unity Technologies boasts a
thriving community of nearly 1.5 million registered developers
including large publishers, indie studios, students and hobbyists.
Unity Technologies aggressively re-invests in its award-winning 3D
development tools and democratization initiatives, such as the Asset
Store digital content marketplace and Union game distribution
service, in order to remain at the forefront of innovation. Unity
Technologies is headquartered in San Francisco and has offices in
Canada, China, Colombia, Denmark, Finland, Germany, Japan, Korea,
Lithuania, Sweden, Ukraine, and the United Kingdom. For more
information, visit: http://unity3d.com.
Unity and all other product names are trademarks of Unity
Technologies or its subsidiaries or affiliates. Adobe and Flash are
either registered trademarks or trademarks of Adobe Systems
Incorporated in the United States and/or other countries. All other
product names and trademarks belong to their respective holders.
Media Contacts
Unity Technologies
North America
Dan Adams
dan@unity3d.com
+1 (415) 699-5882
Aaron Wessels
aaron@pointblankcomm.com
+1 (415) 378-8090
Europe
Chris Clarke
chrisc@unity3d.com
+44 7590 509278
SOURCE: Unity Technologies
mailto:dan@unity3d.com
mailto:aaron@pointblankcomm.com
mailto:chrisc@unity3d.com
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